Archive for the ‘Technology’ Category

October 13, 2009

In 2005, Ian Kizu-Blair, Sam Lavigne, and Sean Mahan created SFZero: a “collaborative production game” or alternate reality game (ARG), that sets out to take game players from being passive consumers behind a screen to interacting with the real world and with each other. SFZero is currently played in at least 30 cities around the world, from Minneapolis to Baghdad.

They’ve collaborated with Jane McGonigal on Flashback!, an educational kids TV show for PBS, been written up in the San Francisco Chronicle, spoken and hosted events at Institute for the Future, and created Ghosts of a Chance, a game for the Smithsonian American Art Museum, where gameplay involves creating art objects and mailing them to the museum for an exhibition/event. .                     .

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June 9, 2009

That is how long we have gazed out of our window at the High Line, dreaming of the day when we might have morning meetings amidst greenery.

IT’S OPEN. Once forlorn, it is now resplendent, and we had a chance to take a stroll on the park’s opening day yesterday. The pictures speak for themselves, but in a nutshell, we thought it was fabulous and well worth the wait.

Huge congratulations go to Joshua David and Richard Hammond, who conceived the idea and formed Friends of the High Line in 1999. Designed by Field Operations (Jame’s Corner’s landscaping design firm) and Diller Scofidio+Renfro, beautiful renderings of the High Line have graced the pages of NY publications for years. Since then, budgets have been slashed and snazzy features have been sacrificed. Nevertheless, the creative juices kept flowing, and there are many elements (undulating and pronged paving, oversized rolling lounge chairs, water features, plants you have never seen before) that will surprise and delight. We particularly love the re-introduction of wild grasses that were found on the High Line when it was deserted.

Come and see for yourself!

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May 12, 2009

Spring is in the air and purple patches have blossomed on the High Line. Katie from Friends of the High Line tells us that these are “Rhapsody in Blue” flowers, from the Salvia family. While we’re enjoying our office view, we can’t wait to admire them up close, and eagerly await the High Line’s official opening, rumored to be some time in June. As always, daily updates are available on the official High Line blog.

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January 27, 2009

Once upon a time, in an age before TiVo and Netflix, colleagues would gather around the watercooler to chat about the previous night’s popular TV shows. The shared experience of critiquing the latest episodes was a social blessing–or for those unable to tune in, a recurring curse. Whether watched or discussed, TV shows were immoveable objects around which lives were expected to revolve. Over time, however, the opposite became true.

Today, the very questions we ask each other about televison have changed. As programs break free from their allotted timeslots and onto Hulu, iPhones and Xboxes, the question “did you watch _____?” has become “are you watching _____?” Fixed broadcast content is on its way out, with viewers instead watching shows whenever, wherever they want. Take AMC’s breakout hit Mad Men. Judging purely by its weekly viewership, one wouldn’t necessarily deem the show a tremendous success. And yet in the past six months it seems as if the Don Draper and his misogynist creatives are on the tip of everyone’s tongue. Did your friends watch last night’s episode of Mad Men? Not necessarily. But are they watching Mad Men? Damn right they are! Only now, it’s on their own terms, their own schedule, their own pace and their own devices.

As a result, weekly watercooler conversations have all but evaporated. Barring the Superbowl, the Oscars and certain major political events, today’s audience no longer experiences TV en masse. Unbound to a prescribed way of watching, viewers have turned online to discuss shows, where they can sort and sift through specifically what’s relevant to them. But god forbid they catch up to real-time! Fan websites, for instance, must now post “spoiler alerts” when discussing up-to-date episodes in order to prevent their readers from learning untimely plot points.

Our clever culture will no doubt adjust to these time-shifting technologies, but not without a heavy dose of nostalgic protest. “I remember when my friends used to watch the same shows, at the same time, and talk about them afterwards,” they’ll say. With any hope, the same technologies behind our liberation from broadcast TV will rekindle the faded joys of tuning in together.

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January 16, 2009

This coming Tuesday, millions of Americans will come together to watch our nation swear in its first ever African-American President. Evidently, the spirit of unity is spreading beyond the crowds. Several interesting media partnerships have emerged to make the inauguration available to those eager to watch, but unable to attend.

The most newsworthy of the lot is MSNBC’s deal with Starbucks to simulcast the event in 650 coffeeshops in three cities. But the list goes on, with particular attention paid to making the ceremony available online. Fox News is expanding their existing partnership with Internet TV provider Hulu to provide free live coverage from noon to 2PM. Hulu’s competitor Joost, on the other hand, will stream CBS’s broadcast of the event. Other networks have opted to team up with popular social networking sites. User-produced CurrentTV will air viewers’ reactions in realtime via micro-blogging site Twitter. Elsewhere, powerhouses have united; CNN.com has integrated its site such that Facebook users can watch the Senator turn President along with their friends. Well, sort of.

While most people rushed home on election night to watch “regular” TV, the workday timing of this heavily anticipated inauguration seems to have led the big networks to rush online. I’m hopeful that the creative partnerships spurred by this historic day will encourage television networks to further embrace this type of cross-platform, deformated content. But on Tuesday, that’s not all I’ll be hopeful about!

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January 14, 2009

2008 was an unforgettable year for us at People Are Amazing. Aside from Kat getting married, and me getting typhus, we launched this very blog and (despite our best efforts), it is still up and running! Since then, we’ve been privileged to interview a number of amazing people from Kalliopi Kohas, owner of Greek pine sap purveyor Mastiha to Tony Dusko, 5th grade teacher by day, whimsical web animator by night. A personal highpoint was hearing the wise words of 90 year-old Dave Crawford on growing up during the Great Depression and how best to navigate a crumby economy.

But the recession didn’t keep us from visiting some intriguing places. John took a trip to Brooklyn’s own Fine and Raw for a taste of artisanal, dairy/sugar/preservative-free chocolate. He brought back some perishable, refrigerated samples and we made sure they never reached room temperature! Kat found herself in the Mid-West wandering the aisles of Cincinatti’s own supermarket/amusement park Jungle Jim’s. Food, it seems, is a minor obsession at P.A.A.. Kat’s post about local panini-makers S’Wich found its way onto foodie blog Eater in May. I wrote about an awful new bottled tap water I came across at a bodega; in turn, that company curiously linked to our post, “Tap’NY Must Think You’re Stupid,” in their press section.

Surprisingly, our most popular post ended up being about a miscolored canine. In early May, I was experimenting with ways to boost traffic and I noticed that the search term “green puppy” was “volcanic” in popularity on Google Trends. Apparently, a Labrador with a pea-colored coat had been born in New Orleans and really people wanted to see the pictures. I posted the two images available at the time, unaware that moments later the popular site Buzzfeed would link to our post. Within a matter of minutes, we had thousands of viewers visiting our humble little blog. Thus, the “Green Puppy Effect” was born.

Obviously, you never quite know where a year will take you. This time last year, People Are Amazing didn’t even exist. But between blogging about diabetic rappers and Colorado grease thieves, we were thrilled to ride the ups and downs of 2008. Luckily for us, amazing things are always on the horizon and 2009 is sure to provide hearty fodder for the blog. Happy New Year and thanks for reading!

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By admin
November 18, 2008

“Full of people, but no one was buying. Everyone was just walking past the windows, looking at the sales.”

Two people came into the office this morning with similar tales from the front lines of suburban retail. Rubbernecking is in this (pre)Christmas season. Plastic swiping is out. The masses are still coming to the altars of capitalism - they’re just not partaking in the sacrament.

So why do they come? Why load up the kids and go for an indoor stroll past bulging shop windows full of screaming red signs with cryptic numbers and symbols and codewords such as “60% Off” and “Everything must go” and “No item undiscounted?”

Because, it would seem, when indulging our fantasies becomes too expensive, we flexibly become a nation of voyeurs. Sales voyeurs. Patrons of the soft pornography of discounts and mark-downs.

A top story on CNN Headline News this morning noted that GM was offering $15,000 off on brand new Yukon SUVs and Cadillac Escalades. “$15,000!” exclaimed two other people who brought up this fact unaided in subsequent conversations. “It’s almost obscene,” said one. Indeed.

It’s the oldest rule in marketing: “Sex Sells.” What could be sexier than watching products and retailers stripped down to their margins?

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October 30, 2008

On a conference call with reporters Wednesday, the Beatles’ Apple Corps Ltd, MTV Games, and Rock Band manufacturer Harmonix announced an exclusive Beatles video game to be released in the winter of next year. This comes as a welcome surprise for the many critics who feel that those licensing the Fab Four’s music have been painstakingly slow in adapting to digital culture. Though the band did brave new territory with Cirque du Soleil’s LOVE, for their own odd reasons, they have still yet to release their coveted catalog for purchase on iTunes.

On the shoulders of Harmonix and Guitar Hero makers Activision, video game manufacturers are aggressively partnering with the music industry. According to The Economist, aging rockers Aerosmith have made more money in licensing income from Guitar Hero than from sales of any of their albums. But I have a hunch that these lucrative partnerships are indicative of something bigger.

In the past month, we’ve witnessed a presidential candidate advertising in Xbox 360 games and Brian Eno release an ambient musical instrument for the iPhone. We’ve watched Internet TV provider Hulu celebrate their first anniversary and Netflix and TiVo partner to stream on-demand rentals. Obviously, we are living in an era of rapid technological transition, but these innovations seem more enduring than past experiments. Virtual reality goggles anyone? While the Internet provides us with entertainment everywhere, it also raises our expectations of more traditional forms. Analog “one-purpose” mediums like TV, radio and even video games are learning that to survive you must not only partner with the competition but merge your mediums. It seems on this long and winding road, there’s only one lane and it’s moving fast.

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October 13, 2008

Ever inclined to hide its most interesting articles in random sections, the NYT ran a fascinating article last week about how book publishers, authors and new-media-types are looking to drive youth interest in books by expanding the concept of a ‘book’ to include video games and interactive elements. According to the article:

“You can’t just make a book anymore,” said Mr. Haarsma, a former advertising consultant. Pairing a video game with a novel for young readers, he added, “brings the book into their world, as opposed to going the other way around.”

Mr. Haarsma is not the only one using video games to spark an interest in books. Increasingly, authors, teachers, librarians and publishers are embracing this fast-paced, image-laden world in the hope that the games will draw children to reading.

Spurred by arguments that video games also may teach a kind of digital literacy that is becoming as important as proficiency in print, libraries are hosting gaming tournaments, while schools are exploring how to incorporate video games in the classroom. In New York, the John D. and Catherine T. MacArthur Foundation is supporting efforts to create a proposed public school that will use principles of game design like instant feedback and graphic imagery to promote learning.

Publishers, meanwhile, are rushing to get in on the action. Scholastic, the American publisher of the Harry Potter series, recently released “The Maze of Bones,” the first installment in a 10-book mystery series that is tied to a Web-based game.

What follows is a good synopsis of the ongoing educational debate: video games promote learning vs. video games damage learning. Not surprisingly, no consensus is reached, but a number of interesting voices offer their take on the ways in which reading is evolving.

There is, however, a significant distinction that that article touches on but doesn’t fully explore. The book publishing industry, in its struggle to stay relevant amongst digital competitors, is confusing a new desire for interactivity for a shift in what people want from reading. .                     .

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September 16, 2008

While I may be a fiend for my daily campaign fix, we rarely touch upon politics here at People Are Amazing. But political journalist Adam Nagourney’s take on the “media fog” enveloping the election in yesterday’s Times raised certain apolitical implications worth discussing here. Concerning the Obama campaign’s repeated attempts to recapture the public’s attention following a week of headline-grabbing, less-than-honest shots from his opponent, Nagourney writes:

“That episode reflects what has emerged as one of the most frustrating challenges that Mr. McCain and Mr. Obama are facing going into the final weeks of this campaign: the ways in which the proliferation of communications channels, the fracturing of mass media and the relentless political competition to own each news cycle are combining to reorder the way voters follow campaigns and decide how to vote. It has reached a point where senior campaign aides say they are no longer sure what works, as they stumble through what has become a daily campaign fog, struggling to figure out what voters are paying attention to and, not incidentally, what they are even believing.”

Surely, campaign managers aren’t the only ones stumbling around. Far from isolated to politics, this disorienting fog of misinformation confounds us all, blanketing every piece of news spread via the major media, the Internet, our mobile devices, and even the kitchen table. .                     .

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